/*
 * SOUND.c
 *
 * Created: 19.11.2012 09:35:34
 *  Author: bardbakk
 */ 

#include "SOUND.h"
#include "DAC.h"
#include "SOUND_EFFECTS.h"

void SOUND_init()
{
	
}


void SOUND_play_jump(int counter)
{
	if(counter < JUMP_NUM_ELEMENTS)
	{
		DAC_write(pgm_read_byte(&jump[counter]),2);
	}
}
